well this is hard…

i haven’t spent too much time with my head tracking project, but i can tell this isn’t going to be easy….

so heres what i need to accomplish:

  1. key framed camera movement inside the blender game engine
  2. real-time modified movement of a key framed camera inside the blender game engine
  3. switching cameras/scenes using the ‘free moving’ key framed cameras
  4. using the IR sensor (wii-mote) within the game engine
  5. using the IR sensor information, to control the local movements of the camera
  6. switching cameras/scenes with the IR sensor information implemented
  7. exporting a stand alone application that (ideally) doesn’t require installation

step one is proving more difficult that i thought. haha. basically the game engine is set up for physics. so things that are animated need to be actors, and actors (by default) react to physics.

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