i haven’t spent too much time with my head tracking project, but i can tell this isn’t going to be easy….
so heres what i need to accomplish:
- key framed camera movement inside the blender game engine
- real-time modified movement of a key framed camera inside the blender game engine
- switching cameras/scenes using the ‘free moving’ key framed cameras
- using the IR sensor (wii-mote) within the game engine
- using the IR sensor information, to control the local movements of the camera
- switching cameras/scenes with the IR sensor information implemented
- exporting a stand alone application that (ideally) doesn’t require installation
step one is proving more difficult that i thought. haha. basically the game engine is set up for physics. so things that are animated need to be actors, and actors (by default) react to physics.